

You might want to try messing around with 30Hz resolutions for 30Hz content, or trying swap interval set to 2 for 60Hz and higher resolutions.So if you suffered from very high frame time deviation, doing this can reset it back to 0. If any frame time deviations started building up, they will be reset by doing this.

Go to Video Settings, go to ‘Estimated Screen Framerate’, and press either Start button on your gamepad or the Spacebar to reset the A/V counter to zero.The entire point is to have as low a fluctuation between the refresh rate of your screen device and that of the game. Things like dynamic rate control were designed with 60Hz and higher in mind, yes, so content that falls below your monitor’s refresh rate could be problematic in that regard. I have an Nvidia 970, running Windows 10 1803. I’ve used DDU to uninstall the drivers and reinstall them. Using retroarch -verbose -menu, I got a result of 59.998800 Hz 3.007 % frame time deviation which already looks excessive. This isn’t a retroarch specific problem but it’s the only program where I can find a workaround to playing 30fps games without judder - the vsync swap interval. Is this normal behaviour or could there be something wrong with my system? Like the description says, it effectively halves the refresh rate to 30 and I could finally get a deviation of 0.8% and a stable 33ms frame time. I only found one solution and that was to set the Vsync Swap Interval to 2. I took this screenshot and noticed the frame time jump around between about 29ms to 43ms extremely fast.
#MONSTER HUNTER TRI DOLPHIN SLOW FPS HOW TO#
My guess is that I’m getting terrible frame deviation on those emulators as well, although I don’t know how to check. I get the same judder in emulators outside retroarch. This happens with any 30fps game regardless of emulator, which leads to extreme ammounts of judder as I pan the camera. I’ve had this happen to me since as far as I can remember but never found a solution.
